i most certainly do dat mane...dat pony. even her getting-blown-away's are graceful
so, the pic is really neat, but looking at it 1:1 I noticed, that some outlines got a teeny tiny wobble going on and took a look at the .svg -> in some areas, there are simply too many nodes. well yeah, theoretically you could keep the amount of nodes as it is, but getting all those nodes lined up would be a huuge and ridiculously boring task, so removing some and getting the remaining ones straightened out is the way to go ;> something like that: x -28(nodes) = x. it's basically the same, without "distorting" the line (darn, that sounds kinda strange ôO )... anyway, just wanted to say, nice work with just really minor critique on the technical side... or somethin'
As for that part, I'm fairly sure I can blame Illustrator's way of converting it to .svg for it. As you can see here, [link], it's a normal line with as few points as possible. I have my own reasons for converting them to svg and not sharing the actual .ai file, and because of that, I give the .svg and a render as big as my laptop can handle
But yeah, thanks for letting me know on that one, I'll look into alternatives for this